Learners love to actively engage with the learning content of e-learning courses. They want to make decisions, interact with the screen and control their learning environment. The Instructional Designer plays a particularly important role in this, as he must create motivation and enthusiasm through varied learning formats.
The aim is to prevent the user from leaning back on the chair and “letting the course go”, but to encourage the user to actively engage with the content, click, research and learn. This requires the creation of interactive experiences in which the user has to click on things (not just the Next button :-)) – in this form he cannot just sit passively in front of it.
Give users the opportunity to freely decide on content, order and pace or even to choose a suitable avatar to move through the learning scenario. Content should be short and relevant. This means above all to refer to concrete work situations and real examples and thus make clear why this content is important and how the user can benefit from it. Last but not least, of course, the fun factor is also important (see Gamification) in order to generate an all-round entertaining interactive e-learning experience. Go for it!